On Saturday, May 6, Crux Climbing Center is celebrating its birthday the best way possible by hosting Come and Send It Fest, Vol. 2—a redpoint-style comp on a brand new Future Wall! The night will cap off with an epic finals battle where the top five men and women from the day duel for running order and then duke it out under hypnotic 3D light projections to claim their cash purses and ultimately the title of the South’s baddest boulderer.
The top three Novice, Intermediate, and Advanced competitors from the day comp will earn products from our sponsors. The top five Open competitors advance from qualifiers (day comp) and battle over a share of the $8,000 bag of cash money.
Shawn Raboutou took the top spot with an incredible performance at Come And Send It Fest, Vol. 2.
More Awesome Members – $37 Awesome Members – $45 Non-Members – $50
Registration opens March 9th at 10AM with a 150 cap per session. There are two sessions (9A – noon and noon – 4P). The only difference in the sessions are the times. All categories are available and the problems are all the same in both sessions.
Price increases $10 after April 24.
First 50 to sign up get pre-sale to VIP area. All competitors will receive a goody bag including a FREE t-shirt.
8A – Free Coffee from Third Coast Coffee 10A – 6P – Vendor Village including shoe demos [located in Rope Canyon] 11A – 5P – Live T-shirt screen printing by Mindzai 11A – 7:30P – Photobooth 12P – 4P – Face Painter 5P – VIP Lounge Opens 6P – Bars in general area and VIP open 9:30P (When Finals Ends) – “Southern Draw” for prize packages
Alex Puccio is having the greatest year of her professional career. So far this season, she has won every climbing competition th
RULES & FORMAT
Upon registering, participants will select whether they want to compete in:
Novice (vb-v1) Intermediate (v2-v4) Advance (v5-v7) Open (v8+)
Each category will have a different number of boulder problems. Each boulder problem will only have the point score and not the category. Climbers will be allowed to climb one problem in the category above what they register. Climbing two problems in the above category will lead to the climber being “bumped up.” Sandbagging is not allowed, so please be sure to select the category that matches your climbing skills and not the category below.
REDPOINT FORMAT RULES:
Climbers have 3 hours to climb and may attempt any problem. To attempt a problem climbers will give their scorecard to a competition judge and wait for them to call their name. Climbers are limited to one attempt and then must “get back in line.”Judges will only initial a scorecard if the problem is completed. Without a judge’s initial, a route is not complete.
Problems finish either on a taped finish hold, or at the top of the wall if there is no taped finish hold. Climbing sessions end after 3 hours. Only climbers who are on the wall when the time expires are allowed to finish their attempt. No other attempts will be allowed after time has expired (even if a judge is holding scorecards).
COMPLETING A PROBLEM:
Climbers must establish themselves on the designated start holds before moving to the next holds.While on the problem, climbers may only touch the holds of that problems color. Arêtes and volumes may be used at any time on any problem. Climbers must finish the problem by establishing WITH BOTH HANDS the designated finish. Judges must give confirmation that the climb has been finished before the competitor leaves the finish hold.
Each problem will be given a point value.The competitor is given the full amount of points upon completion of the problem, no points are given unless problem is competed. Top five scores count towards your final score. Ties are broken with attempts to top on the top five problems climbed.
If a climber uses a hold that isn’t included in the problem they will be called down and the attempt will count as a fall.Before starting a problem climbers may feel ONLY the start holds (no other holds may be touched). No giving suggestions or coaching (“beta”) while a climber is on the wall. Strategy may only be discussed on the ground. If a technical problem occurs (e.g. hold spins or breaks) competitors may return to the ground immediately to retry without the attempt being scored. If a climber continues to climb after a technical their attempt will be counted. Use the down-climb jugs to descend climbing walls. Use of a down-climb jugs at any other time will result in the climber being called down, and the attempt will be counted as a fall.
The Finals round will include the top five men and women from the Open categories of the redpoint round. There will be 3 problems for each gender. The order will be determined by the redpoint round results, with the first place climber going last. The order of the other four climbers in each category will be determined by a good ol’ fashion shoot out.The climbers will stay in Isolation until it is their turn to climb. All climbers will attempt Problem #1 before the group moves on to trying Problems #2, and so forth. Climbers will be allotted a 4-minute time limit. If they are on the wall at the end of the 4-minute mark, they may remain on the wall until they either complete the problem or fall off.
The winning score will be determined, as follows (In order of importance): The number of problems completed (Tops) The total number of points accumulated through all 3 problems (Points) The least number of attempts accumulated through all 3 problems (Attempts) The position from the redpoint round
Completing a problem follows the same rules as above. All “Other Rules” apply for the Finals round.
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